Conducting a Witch unleashes a powerful song that has many beneficial effects and works all across the map, at the cost of the Witch not being able to do anything else for subsequent turns. As a lot of story battles require Alto's survival, keeping him well-levelled is important.Īlso unique to him is the ability to Conduct Witches. He possesses a wide variety of melee physical skills that give him excellent damage output and good defenses, and is the first party member to learn the powerful Follow Up passive that gives him extra turns to cover more ground and do more damage. With this, Lisette's power as the Water Witch is awakened.īeing the main character, Alto will see a lot of deployment in battles. Awakening in Lisette's spirit world, he calms Lisette and asks her to believe in him. In the darkness, Alto hears a voice that commands him to tune Lisette. ![]() As Dante prepares to deliver the finishing blow, Alto's pendant begins glowing as Lisette's turmoil creates a black flame that quickly swallows them both. Alto tries to get Hilda to stop, but Dante gets in his way, beating him to an inch of his life. Despite this, Alto and Lisette remain in the village, and witness Hilda singing the Song of Ruin, which crystallizes Mithra and its inhabitants. She identifies herself as Hilda, and warns Alto to leave Mithra quickly. While out he encounters a mysterious woman singing in the woods. The story starts on Lisette's birthday, in which Alto heads out to hunt wolves. He's also a little sneaky, and curiosity gets the better of him at times.Īlto was found near Mithra three years prior to the game events. As the prime hunter of Mithra, Alto appears to enjoy exploring and hunting, especially in forested areas. He is highly protective of his friends and Mithra, exemplifying the spirit of leadership when he's cornered or wishes to defend someone or something. The red blazer transformed into a longcoat, the gauntlets transformed into larger and more sylized gauntlets, and the poleyns and sabatons magically fused into chausses.Īlto is an empath and possesses a kind-hearted nature. His black hair grew a shade violet and blue eyes now shine gold. Both jacket and armor are lined in gold.Īt the hot springs, he wears nothing but a towel around his waist.įollowing Alto's duel against Elcrest, he undergoes a major physical change to resemble the Original Conductor. When Alto becomes a Knight of Lambert, he sports a red blazer, his dark brown leather vest features a silver emblem, a white left pauldron, dark grey cowboy chaps over his black trousers, a sheathed broadsword hanging from a belt at the back of his waist, and brown boots featuring white poleyns and sabatons (knee armor and feet armor, respectively). It is implied that Alto can revert the magical changes brought unto him by Elcrest in times of peace. ![]() He will revert to this outfit in several endings such as Lisette, Archibald, and Keith. As a villager, Alto used to wear a brown vest, white shirt with a brown cross-stitch at the neckline and cummerbands, a brown belt wrapped around his waist, brown trousers, and brown boots.
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